Archive for the 'Palaeoart' Category

A little more Luchibang

Life reconstruction of Luchibang by Matt Van Rooijen

After the previous mammoth post on the long and painful history of the publication of the new paper, I still wanted to write a little more about the specimen and what we have learned. As noted in the first post this specimen is preserved alongside a couple of fish and apparently has some soft tissues associated with it.

The istiodactylids are one of those groups where their ecology has been very uncertain with a variety of activities suggested. Based on their affinities with the highly piscivorous ornithocheiroids it’s been suggested they were fish eaters, though their teeth don’t look well suited to catching fish at all, and that little cluster of interdigitating and cutting teeth has been used to put them forwards as scavengers. That doesn’t sit too well either since they appear to generally be quite aquatic in their habits and while we have a great many birds that are specialist scavengers today, none of them are marine soarers.

Luchibang doesn’t actually help resolve this much. While it’s limb proportions and especially long legs point to greater terrestrial competence and might point to an animal that is therefore scavenging more, it’s also preserved with two fish specimens. One of these is down and under the ribs and apparently in the ribcage. In the paper we are cautious over this specimen as small fish are commonly associated with these kinds of Liaoning specimens (indeed, there’s one already here by the head which clearly wasn’t’ eaten) but it is certainly possible that it represented preserved stomach contents.

So we can provide some tentative evidence to support both scavenging and piscivory in this animal (and of course these are not mutually exclusive positions) and so while what we have here is interesting it doesn’t resolve much. This uncertainty is reflected in the very nice life reconstruction that Matt Van Rooijen kindly did for the paper (quite a few years ago now, he’s been sat on it a while!). In the foreground Luchibang is wading in the shallow waters and grabbing a fish while nearby is the carcass of an iguanodontian which is available as an alternate source of sustenance.

One last thing to comment on is the preservation of soft material on the specimen that we interpret as soft tissues. It is really rather poorly preserved and is little more than some stains on the rock but with some regular patterning and shape that appears to be organic. There are several spots and they all look similar and are associated with the skull, the neck and the ulnae. They don’t appear to be parts of the wings suggesting these are skin traces. There’s no indications of any pycnofibers but then, assuming these are soft tissues, they are rather decayed.

That’s quite enough on Luchibang for now, the paper is fully open access so you can read the full description and discussion there. This only leaves me to thank Matt for his artwork, my coauthors and the referees and editors on this paper.

 

 

Many more Cryodrakon images

Scavening on a dead Cryodrakon by Mark Witton

Chatting to Mark Witton the other day it transpired that artwork of Cryodrakon has already existed for some year. Large azhdarchids would have been a decent meal for small scavengers and we know of at least two incidences of dromaeosaurs eating them, one of which being the holotype of Cryodrakon (the other was Velociraptor I described with a pterosaur bone in it). The above piece was done in reference to this but Mark told me his point was to specifically reference the Canadian specimen which only now has a name.

I’m sure there’s other artworks out there that similarly were based on this northern ‘Quetzalcoatlus’ and would now refer to Cryodrakon, but almost inevitably once the paper came out there was a rush on to produce new images that rapidly appeared online alongside the ‘official’ artwork of David Maas. Here are a few of those.

Cryodrakon attacks a dromaeosaur by Gabriel Uguerto

First off is that by Gabriel Uguerto and this one is a bit of a cheat perhaps because he drew it for me as a commission but I’m delighted to have the original and it’s nice to see an azhdarchid giving something back to the theropods and not just being eaten by them or only following what is now a meme and eating baby sauropods.

Cryodrakon skeletal (full sized) by Dean Schnabel

There are already skeletal outlines appearing for Cryodrakon too. Dean Schnabel (who goes under the pseudonym of Sassy Palaeo Nerd on Deviant Art and Twitter) has produced two. One of all the known material scaled to the incomplete giant cervical (above) and a second that is just the holotype material at the correct size for that specimen (below).

Cryodrakon skeletal (holotype only) by Dean Schnabel

Finally, Joschua Knüppe put out this black one on an especially snowy background. While on the subject of snow, it’s popping up a lot I artworks already. The name Cryodrakon was intended to invoke Alberta as it is now rather than when the animal was alive when it was semi-tropical. That doesn’t though mean that snow is wrong (indeed David Maas sneaked a bit into one of his images) as even the warmest places will get snowfall on occasion and azhdarchids generally could fly long distance and the newly forming Rocky Mountains were not far away. I’m sure on occasion Cryodrakon ended up striding through snow and flying over white landscapes even if it wasn’t the norm.

Cryodrakon in the snow by Joschua Knüppe

These are not the only ones out there, a quick google will reveal a wealth of alternate takes on Instagram, Deviant Art and elsewhere (alongside a load of older rebadged art that various media organisations stumbled to produce and plenty of versions of David’s work, often inappropriately rebadged with someone else’s watermark). More I’m sure are coming but it’s nice to see your own scientific work reach out into people’s imaginations and artistic efforts.

 

Coda: I spoke to all the artists about linking to their work before putting them up here.

Interview with Gabriel Ugueto

Gabriel is a real newcomer but has smashed into the palaeoart scene with his huge productivity levels meaning his artwork is already everywhere online and in books and in concert will all kinds of media and palaeo projects. There’s already a mountain of his material and more is coming as he talks about his book plans below.

Tyrannosaurus ‘design’ done for ‘The Real T. rex’

How long have you been an artist?

I have been drawing since I can recall. I was thinking about this the other day, and I realized that I do not remember a time in my life when I was not drawing or painting. I have always loved drawing, I have always loved animals, and I have always loved drawing animals, so I guess it was a natural progression for me to become a scientific illustrator and paleoartist.

Chasmosaurine phylogeny

How long have you been producing palaeoart?

I am a newcomer to the paleoart scene. I have only been seriously involved in producing paleoart for the last three years, but in that time I have been fortunate enough to have won the praise from numerous paleontologists and several fellow paleoartists that I truly admire. I have worked on some really interesting projects that include books, scientific papers, art for museums, magazine articles, and even the TV documentary “The Real T. rex,” in which I got to work with you in the concept art that was used to generate the CGI Tyrannosaurus rex that appears in the program. I studied graphic design and illustration, and the road to becoming a paleoartist has not been straightforward. Before entering the world of paleoart, I was doing other types of graphic art, including scientific illustration. For several years I was also an independent herpetology researcher, and I authored numerous papers including the description of several new species and genera of neotropical lizards. During that time most of my scientific illustration was concentrated in herpetology. As time went by, I started getting more and more requests to illustrate various types of reptiles and amphibians. The world of herpetology is intrinsically linked to paleontology, so I consider my incursion into paleoart just a natural extension of my work as a scientific illustrator. Eventually, enough people were asking me for commissions that I could start working as a full-time freelance paleoartist and scientific illustrator.

Titanonophoneus

What first got you interested in dinosaurs and art?

I grew up in Venezuela in a family of nature lovers, so I was surrounded by numerous field guides and other animal books, as well as by the diverse local fauna. Thus, I was exposed to animals constantly in one way or another, and they very quickly became the most important subject for my art. I was not only fascinated by extant creatures but extinct ones as well. Dinosaurs and other Mesozoic reptiles were among the first animals I remember drawing, and I was completely mesmerized by them. My oldest brother (who is my elder by 19 years) was studying geology when I was a little kid so there were all these books about geology and paleontology laying around in my house. I used to spend hours reading those books and drawing the various extinct animals that appeared in them.

Thylacoleo

What is your favourite piece of palaeo art that you have produced?

My favorite piece is always the one I am currently working on, or the one that I am planning to do. It is that drive to create something new that keeps you going, hungry, and interested as an artist. I think that is the case not only in paleoart or scientific illustration, but in every line of creative/scientific endeavor. Currently, I am largely focused on finishing my book “Journey To The Mesozoic vol. I.” In it, I would like to take the readers on a journey around the world during the Triassic and Jurassic periods, visiting 33 geological formations and seeing reconstructions of over 600 tetrapod species that lived during that time. Some of those reconstructions include several well-known dinosaurs like Diplodocus, Stegosaurus, and Allosaurus, but also numerous, more obscure and extremely interesting creatures. So, my book and the reconstructions I have produced for it, are currently my favorite pieces of paleoart.

Niobrara fauna

Who is your favourite palaeoartist or piece of palaeoart?

There are many paleoartists who have been, and continue to be, sources of inspiration for me. Among those, I can name five who have been fundamental in influencing and inspiring my work. Douglas Henderson has created some of the most beautiful scenes in paleoart, with masterful compositions depicting animals in a very natural way. I am particularly fond of his reconstructions of Triassic animals and environments. John Conway has been a major influence on me regarding depicting exciting hypotheses in an artistically interesting way. I also deeply admire the wonderful art by Mauricio Anton. His magnificent and detailed illustrations of (primarily) extinct mammals are, in my view, some of the best depictions of that group of vertebrates ever created. Matthew Martinyuk reconstructions of maniraptoran dinosaurs and pterosaurs, done in a simple but thoroughly researched, field guide style, have also been very influential for me. As have been the beautiful, atmospheric reconstructions of appropriately feathered maniraptoran dinosaurs by Emily Willoughby.

Assorted sauropods

What is your favourite dinosaur / archosaur?

I get this question on social media all the time, and I always answer it the same way: I cannot choose just one because there are so many of them that I find so interesting, including all extant birds and crocodilians. In all honesty, I think I am slightly partial towards theropods, but recently, my love for various pseudosuchian groups has grown tremendously. Many of them, like poposauroids and metriorhynchids have become some of my favorite art subjects.

Deinocheirus and Alioramus

Is there any animal you would like to paint but have not?

There are a lot of them, maybe too many to list. Also, I am always interested in revisiting animals that I have reconstructed in the past, viewing them from a different point of view or perspective.

Dimorphodon

What do you think is the most important part of good palaeoart?

In my view, good paleoart should make the viewer feel the subject you have depicted as an animal that could be alive. Secondly, good paleoart should be effective in helping general audiences understand the latest scientific research and hypotheses. Finally, good paleoart should never showcase extinct animals as blood-thirsty, psychotic movie monsters. Sadly, the world of paleoart is over saturated with reconstructions of dinosaurs and other Mesozoic reptiles running around or swimming with their mouths wide open, a maniacal look in their eyes, and blood spilling everywhere. Sure, gory scenes occur in nature, but they are not nearly as interesting or common as other parts of the daily life of any animal. Images like that just help reinforce the view of dinosaurs and other extinct animals as kaiju. For me that is the equivalent of a tabloid story. Simply yellow press or click bait at its best based on little or no real truthful information.

Shuvuuia

You can follow Gabriel on Twitter here and Instagram here and his website is here.

 

Interview with Brian Engh

Brian with his fighting mastodons picture

It has been quite a while since I managed to do a palaeoart interview but here is a new one with newly crowned Lazendorf prize winner Brian Engh. He is a relative newcomer to the palaeoart scene but has risen quickly and blogs extensively about his projects and thoughts on dinosaurs and has a reputation for taking on big projects with some of the more dramatic and unusual (while still biologically plausible) takes on dinosaurs and other ancient beasts.
How long have you been an artist?

As long as I can remember I have been compelled to depict things, to create characters and settings and stories, to inhabit the realm of imagination and try to manifest it in physical reality. But only recently has my truly personal creative interests coalesced in a way that I can survive off them.

Cacops attacks

How long have you been producing palaeoart?

My first commission was in 2010 for Tor Bertin’s paper reviewing the Spinosauridae. There was a big gap in paleoart commissions between that and my first truly professional paleoart commission which was the art depicting Aquilops (shown at the bottom) for the paper and press release describing that specimen in 2014.

Brian’s early spinosaur picture

What first got you interested in dinosaurs and art?

I have always been interested in unexplored worlds and strange non-human beings, and bringing those to life through art. I cannot remember a time when I did not want to look at a frog or a plant or a chicken or a bug an try to understand it. My fascination with paleontology is just a natural extension of that interest, with the added benefit of the creatures being even more alien, the worlds less explored, and both absolutely requiring art to bring them back to life.

Lazendorf prize wiining entry – Savage Ancient Seas

What is your favourite piece of palaeo art that you have produced?

Whichever one I’m working on next. By the time I’m done with a piece I am exhausted with it and too close to it.

If I have to pick a single finished piece that I’m reasonably satisfied with it would be the life-sized portrait of “Ava” the new ceratopsian found by Triebold Paleontology that the Western Science Center commissioned. I feel like the character of a living animal is starting to come through in that piece. It was also fun to work at life-scale. There’s a strange intimacy to detailing the big snout of an animal that died 75 million years ago. It feels like grooming a big old pet. By the end of that project I really wished I could’ve seen what this individual who’s skull had been found really looked and acted like, where it hatched, how it survived, how it died and how it slept in the earth until it woke up in our modern world with a different face. I wish I could see the real animal’s face next to the one I gave it. I wonder how it would react to its own portrait…

The end of Xiphactinus

Who is your favourite palaeoartist or piece of palaeoart?

I really can’t pick because there are different ways to evaluate art & artists, and also the viewer’s mood and context is important for enjoying art. In terms of overall mood and style, my favourite paleoartist is Doug Henderson. His work “feels” right to me. It feels like the planet I know, and the prehistoric creatures inhabiting it feel like real animals you would expect to find living in this ancient planet. But Doug isn’t really active any more, and it seems that the difficulty of making any decent money off of paleoart and the other frustrations that come from interacting with the paleontological community seem to have worn him down and made him throw in the towel on paleoart, so I can’t say he’s my favourite artist in terms of his career. John Sibbick’s work is also gorgeous, viscerally compelling, often amazingly believable-looking, and it was hugely influential on me as a kid. I would say his animal reconstructions are my favourite in terms of the character or attitude they exude, and his plant reconstructions are the most texturally satisfying I’ve ever seen. Unfortunately he also has become much less active in paleoart since the 90s, but I really don’t know anything about him or his career beyond that. I also love James Gurney’s work, but more for the fantasy side of what he does. Gurney’s work makes me feel like life will persist and is good. There’s a sentimentality to his work that seems almost restorative for the mind and soul. It is also to his credit that he his still active in both the publishing and scientific worlds, and he shares his knowledge through his youtube page and blog. I admire all of that a lot. Mark Hallett is also at that rare intersection of still being active as a professional artist and having tremendous skill and an amazing body of work. I had the good fortune to meet him at SVP in Salt Lake in 2016. I didn’t realize until I met him that Mark was born with one arm. Despite this handicap he has developed top-level skills in drawing and painting, and has executed some of the most ambitious and beautiful pieces of paleoart anyone has ever pulled off. On top of all that he doesn’t seem to have let the often petty, political and poorly funded world of paleontology jade him too much. He has continued against all odds to grind through making paleoart, and in 2016 he released a huge book on sauropods with my friend and long-time collaborator Matt Wedel. You should probably include a link to where people can buy that here (ed: done!).

Feeding sauropods

What is your favourite dinosaur / archosaur?

I don’t have one, but because kids at outreach events ask me this all the time my go to answer is cassowary… because then I get to tell them about how goddamn awesome cassowaries are and that dinosaurs never fully went extinct.

Is there any animal you would like to paint but have not?

Yes of course. All of the ones I have not.

Hypothetical inflated throat sacs for large sauropods

What do you think is the most important part of good palaeoart?

Inspiring wonder and awe.

In recent years obnoxious know-it-alls mostly on the internet have steered every conversation about paleontological art toward evaluating its “scientific accuracy” despite the fact that these self-made experts are pedeantic dickheads that only remember laundry lists of facts so that they can look smarter than people, rather than actually developing a solid grounding in biology by which to have any real discussions. I think this has caused a significant beating back of the creativity of a lot of artists interested in paleontology, and has contributed significantly to a lot of really beige, conservative paleoart in recent years, despite all the amazing discoveries published every other day it seems. These same paleontological pests are the same people who will look back on a piece by Knight or Burian or the sculptures at the Crystal Palace and mock them for being “tail dragging lizards” and “totally incorrect,” and in doing so completely fail to recognize that this art inspired generations of subsequent artists and scientists to take an interest in natural history. Although antiquated, these past works had that effect because they were aesthetically beautiful, impressive, and gave people a window to a world that they had never seen or thought about prior to encountering that art. At best a piece of paleoart can only reflect some of the current views and knowledge on a given paleontological subject, and as more fossils and discoveries come to light nearly ALL paleoart will eventually be totally inaccurate. We should actually hope for this, because it means science and our understanding of our planet is advancing, and we shouldn’t view older art as “bad” because it is no longer up-to-date. For this reason I am fully willing to take the risk of having my work labeled “too speculative” or “sensationalized”, and it’s part of the motivation for hosting my own paleoart contest, where the main criteria I’ll be judging and rewarding the work on is creativity and originality. The contest ends November 1st, and I am excited by all the wild entries I’ve received thus far. I hope that any artists out there who haven’t entered will do so before the deadline! You can learn more here.

Cryptic Aquilops

As ever all images are copyright to Brian and are on generous loan here. Please speak to him if you want to use them.

 

Behold the SummonEngh!

Congratulations go out to Brian Engh as he has been awarded this year’s Lazendorf palaeoart prize for his stunning ‘Savage Ancient Seas’ piece. If you don’t know Brian and his work it’s high time to catch up, he’s been an increasing force in palaeoart for some time now and he even has a small and distant connection to the Musings after his first ever commissioned work of a Spinosaurus popped up on here many moon ago.

To celebrate his win, Brian has pointed out that there’s too few art prizes for palaeart (well, one to be exact) so he is starting his own. Anyone can enter and as fits Brian’s interests, he’s especially keen on speculative, but reasoned, reconstructions of anatomy, behaviour and ecology. Here is a video of brian explaining the whole thing (there’s cash to be won!!!) and here’s the Facebook group he has set up for it. now, go make some art!

 

Hawkins’ St George and the, errr, ‘dragon’

I was recently introduced to the image below and thought it was something I should share. Given my interest in pterosaurs and palaeoart I was rather surpised by it as I was completely unaware of its existence. That is is by a British artist with a major influence on early depicitons of fossil animals only added to my surpise that it had passed me by. Perhaps it is well known and I’ve simply managed to miss it, but I rather supect it may not be common knowledge at all since it was apparently not created for a palaeontological audience.

The picture in question was made in 1783 by Benjamin Waterhouse Hawkins, he of the Crystal Palace dinosaurs fame. Hawkins designed these, and many other sculptures, and produced all manner of artworks that were used to show off dinosaurs and other ancient beasts. In this case this wasn’t ever a palaeoart pic as such but really an illustration of the legend of St George and the dragon only with the latter having a very prehistoric bent. Those who know the Crystal Palace animals will reconise the pictured ‘pterodactyl’ as being a very close representative of the pterosaurs that sit on a rock above the dinosaurs. This animal is rather larger than these and would be big for a pterosaur known at the time, (and huge for a Pterodactylus) but despite some oddities (the back of the head in particular, and the very long tails) is very clearly pterosaurian.

Given the number of prominent scientists of the age who are at some level creationists (including Richard Owen, Hawkins’ employer on the Crystal Palace sculptures) it is tempting to assume that this was an influence in illustrating such a religious figure with something that’s perhaps less a fictional dragon and more real, if extinct, creature. Is there an attempt here to give credence to the legend by suggesting the dragon was real, if a little out of time? I can’t help suspect so, though I don’t know Hawkins’ intent, perhaps it was simply a case of a nice bit of inspiration for him to be able to use one set of ideas on a second project. Either way, for me it’s a rather interesting piece of early pterosaur illustration and one that deserves to be better known.

 

Guest Post: Producing Protoceratops art

The little ceratopsian Protoceratops (and indeed art on Protoceratops) has been a big thing for me in recent years as I’ve been lucky enough to work on some very special specimens and have them illustrated in life.  As is so often the case though, one new specimen begets some new opportunities and today sees the publication of a new paper on the ongoing issue of sexual selection and social dominance signals using some of these specimens in the dataset. The paper is freely available online here and I’ve also written about it here, but the paper also contains some lovely new palaeoart of signaling dinosaurs by Rebecca Gelernter who has kindly agreed to talk about her work here.

f562b2_db49eb61b6584d3ea4eaab1802ab836f

When I plan a piece of paleoart, I try to make the animal I’m restoring as complete as possible. I want to make it look like a real, tangible creature with adaptations that make sense for its life history. I particularly enjoy showing behavior, which made this a really intriguing project to work on.

First off, I had to figure out what my Protoceratops should look like. Anatomically, this was pretty straightforward, thanks to the wealth of fossil photos, papers, and books Dave had on hand. Factor in his enthusiastic feedback and that’s all the background you could ever need. At Dave’s request, I was depicting the animals without any filaments or other non-scale integument, so after familiarizing myself with the fine points of ceratopsian feet and beaks, all that remained was to design the color scheme.

Proto Sketches

I decided that the facial markings should be only part of the body with elaborate markings, as the frill and jugal bosses were proposed display structures. When designing markings for extinct animals, I like to thumbnail several different possibilities based closely on living creatures and remix them into something new. For Protoceratops, I mostly looked at antelope facial markings, and the final design features elements of bongo and sable. The jugal bosses are an eye-catching white, and the all-important frill is a splash of those ever-popular display colors, orange and red. I imagine that the animal would flush the frill with blood during an encounter with a potential mate or rival for flashier color. I used a camouflage-friendly beige for the animal’s base color, broken up by a line of darker splotches down each side that become bolder and more regular on the tail, another potential display structure. I used white again on the tip and ventral side of the tail to create a starker contrast, with more orange to draw attention to the ridge formed by the tall neural spines.

Proto-Color

Dave asked for the piece to show two adult Protoceratops having a confrontation, while a group of less flashy subadults goes about its business in the background. I selected a pose that showed off the display structures: tail up, frill angled toward the other individual. I angled one adult’s head toward the viewer and one away to show that the display colors are limited to the front – no point wasting resources to color the side of your head that you can’t show off. I wanted the piece to be taller and narrower than your standard portrait orientation, so I raised the point of view above the two main animals and arranged the background players some distance away on another dune. Dave suggested adding the crisscrossing footprints in the staging area to suggest that this type of interaction has happened there before. I placed the animals in a particularly empty bit of desert, with just a few small, scrubby plants in the background.

I’d recently gotten good results from painting over a graphite drawing in Photoshop, so I was eager to try that again. There are different ways of doing this, but the technique I usually use is to set the graphite original to “multiply” and leave that layer on top, painting on a few different layers stacked underneath it. It’s an interesting change from using purely traditional media, and I’m looking forward to trying new things with it.

So there you have it: my process for making (definitely) accurate, (hopefully) interesting paleoart. If you’d like to see more of my work, I’m on all the usual sites under the name Near Bird Studios.

Interview with Jez Gibson-Harris

Big Al 1

To those interested in palaeoart and the world of dinosaur reconstructions, the name Jez Gibson-Harris might not be familiar at all, and yet I can guarantee that almost everyone reading this has seen a number of his models and puppets since he and his crew put together all the live-action animals used in Walking with Dinosaurs and various subsequent sequels (and you’ll also know his work from the Dark Crystal not to mention Star Wars). Jez was kind enough to answer some questions about building model dinosaurs and getting them on screen, and he also handed over a nice pile of photos of various creations for me to share (though as ever, please don’t use these without his permission).

 

What is your background in model making?

I always made stuff when I was young, kits, sculptures, toys, jewellery then at College in Richmond in the late 1970’s I did a one year Art foundation course: so much fun, so many different techniques to experiment with. I then started a Jewellery and Silver Smithing course which I left after a couple of terms and joined a special effects makeup company that had just finished working on The Empire Strikes Back. I worked on The Dark Crystal and Return of the Jedi, building the famous Jabba the Hutt and later worked on Greystoke the Legend of Tarzan, The Never Ending Story 1 & 2, Willow, Tomorrow Never Dies and many more.

In 1986 I set up Crawley Creatures Ltd. in the Oxfordshire village of Crawley near Witney with a partner, Nigel Trevessey. We worked closely with Oxford Scientific Films working on Natural History films, documentaries and commercials and made models and animatronics for commercials and TV shows all over Europe. Nigel returned to freelancing in 1992 and went on to supervise the fantastic model build of Hogwarts for the Harry Potter films.

Lost World Iguanadon

How did you get into recreating dinosaurs and prehistoric animals?

In 1996 I was approached by a BBC researcher to make a pilot documentary film for ex-Horizon Producer, Tim Haines. The pilot was Walking with Dinosaurs. We built a couple of maquettes a half scale Liopleurodon head and close-up body parts, including a large pair of feet to make footprints.

Tim Haines documentary background and exacting standards ensured that the real, grassless, backgrounds, the animatronics, models and CG all worked together to create a truly believable natural environment. The series was one of the most popular TV programmes at the time and won multiple awards including a Millenium Products Award, an Emmy and Baftas.

The success of this series spawned a genre of programmes over a ten year period depicting early life; Walking with Beasts, Ballard of Big Al, Sea Monsters, Walking with Early Life, The Giant Claw, Walking with Giants and Prehistoric Park. We also worked on the first three series of Primeval and more recently on Prehistoric Autopsy with Dr. Alice Roberts.

We made a T. rex head for a TV pilot of the Lost World, when we worked ay OSF, the series started at Pinewood Studios but was cancelled after six weeks into the build. I think our link with documentaries and OSF and our background of realistic looking work got the attention of the BBC researcher and as is often the case with the TV and Film industries you get pigeon holed, but what a nice area to get pigeon holed into!!

I am fascinated by natural history and paleontology, I have always loved museums, so much so that I have now designed a range of fossil chocolates (I have to admit that I love chocolate just as much as dinosaurs!). So we do a lot of dinosaurs for museums now as CG takes over more of the film and TV work. We have worked for The Natural History Museum London, Oxford University Museum (my favourite), The Eden Project, Gondwana das Prehistorium in Reden, Saarbreuken, Germany and the yet to be opened Dinosauropolis in Athens.

Beasts Smilodon passive

How do you start a new animal?

Usually we will receive a brief from an Art Director and we will do our own research for the latest museum reconstructions, or artists visuals, trips to museums to photograph fossils or skeletal reconstructions. We have a library of books that utilise as well as looking at internet sources.

A production company will usually have a researcher available who will look for the most recent scientific papers and studies and look to key palaeontologists whose field the beast we are reconstructing falls into, to provide us with feed back to images we send as we start to build our creatures.

Opthal2

What are the major techniques that you use?

We will start off with an armature, usually a metal framework, covered in chicken wire, hessian scrim and plaster all coated with shellac. The armature will be smaller than the intended finished surface, allowing for a layer of water based clay or wax based modelling material that will be sculpted to the smooth or wrinkled and textured skin surface that is required.

If we are making a large creature or model, we will usually sculpt a smaller scale maquette, (usually 1/10th scale). The maquette will enable us to create the pose and proportions of the creature quickly and get feedback from our client and any scientific advisers before the full scale figure is tackled.

When making a very large model we have the facility to laser scan the maquette, surface the scanned data in GeoMagic software, which allows us to manipulate the model in CAD. These files can then be sent to a 5 Axis machining company where we can get a full sized armature machined in polystyrene.

When the full sized armature is returned to us we can then begin the clay sculpture. The finished clay surface is then sealed and a GRP (glass reinforced plastic) layer is applied, usually the mould is made in several joining sections and once cured this will for a hard jacket mould that will have all the surface texture from the sculpture embedded into its surface. When the mould has cured the parts are removed and cleaned and the sculpture is destroyed. Casts are taken from the mould in various flexible elastomers such as silicones or polyurethanes.

Stegocerus mid (Large)

 

What do you have to consider from scientific sources and how do you decide where there in uncertainty such as with colours?

We will always aim for our models to be the best and most up-to-date reconstructions around so we encourage critical feedback especially at the sculpture stage when it is relatively easy to make alterations. We will produce a colour scheme based on discussions and this will be changed until an agreement is made.

Skin texture, colour schemes and feathers etc. on dinosaurs are tricky, there is no information on colour or sounds or behaviour and scant fossil evidence, as far as I am aware, of skin texture and feathering on larger specimens.

Scientists are able to argue the case for their views and understanding as to what the colour, feathering styles etc. may have been but from a filmic or TV point of view a creative decision has to be made to get the visuals on the screen and it is often a ‘best guess’ approach. The ‘best guess’ decision will usually be based on a modern analogy of the creature, our understanding of the environment that the creature may have lived in, whether the creature is a herbivore or carnivore, it’s size, whether the creature is bird, reptile, marine-reptile or crocodile like in its make-up, all this will be factored into the decision.

beasts austral male 4

What to have to consider from the perspective of filming?

Time is usually very short on a production so after discussions and hopefully a story board from the production company, we know exactly what we need to build and what the camera will need to see. Time and materials are very expensive so ideally we will only build what needs to be seen which is why a storyboard is so important. Sometimes we can build models to a smaller scale if there is no referenced give away in the shot. If we are filming at a studio or on location we have to think ahead about logistics of moving a large model or for freighting and crating and the logistics of moving and operating in the environment on the shoot

How many people would be involved in a typical build?

Because of the nature of the contacts for film, TV and museum work the deadlines are usually very short and labour intensive. So, as well as using our fulltime staff we rely on a network of Freelance Specialists to assist in delivering the models to the screen.

At present we are building a well known, very large, full-sized creature. We have three sculptors, seven mould-makers a mechanical engineer, and a CAD engineer in addition to the two office staff. Shortly we will be hiring two body fabricators. Fabricators really make soft mechanics, using specialist foams and lycra fabrics they will design and make a flexible under-structure that the sculpted skin surface will attach to, but still enable the skin to bend and flex realistically in all the right places, similar to the under-structure of costumes used in programs such as the Telly-Tubbies and their ilk.

Later in the process we will bring in a couple of Art-Finishers to prepare and then paint the assembled finished creature skins.

sm turtle uw day5 (Large)

What is the creation from your team that you are most proud of?

This is a difficult question for many reasons. One of my first jobs in the industry was working for the Jim Henson Company on the film the Dark Crystal and I was making Mystic characters. The team of people we were working with was so creative and exciting that I will never forget it.

Jabba the Hutt has to be one of my best achievements, working with a small team of six people we made one of the most famous villains in cinema and for such a prestigious film, I still get asked for autographs by Star Wars fans.

Greystoke was my next film and our supervisor Rick Baker won an Oscar for the work we all contributed to. The quality of the ape suits and the performances of the costume wearers was very special.

But those three films were in my freelance days and so the creations I’m most proud of from Crawley Creatures point of view is the work we produced for the BBC/Discovery Channel series of Walking with Dinosaurs. It was a very bold concept at a time when animatronics and CG had not been used a great deal in TV. With a small budget, from a special effects point of view, a very small build crew and production crew we felt very much part of the whole process from start to finish and that involvement was very creatively rewarding. The series was a huge worldwide hit and it got a lot more people very interested in dinosaurs and we won several awards for our work, which was nice!

Celeophysis 1 cu2 (Large)

Protoceratops take shelter – new palaeoart

Although PLOS has many things to recommend it, one thing they don’t do is give you a lot of notice about publication and so actually the production of my recent paper on Protoceratops came shortly before the manuscript went online. As a result, although the paper had been around in various guises for several years, it was a bit too short notice to have everything ready for its publication, including both a press release from me and the following artwork.

protoceratops juvenile-correct1The superb illustrator Andrey Atuchin had very generously got involved in producing an illustration to come out alongside the paper, but his recent illness coupled with the limited notice put everything back. However, I am delighted that he has now completed his new work and allowed me to put it up here.

Above is a simple (but fantastic) vignette of a single Protoceratops. This represents the age class of the block of four young animals that were the feature of the paper, with the reduced size of the frill and the overall proportions of the animal that does differ from what we see in adult animals. Although juvenile dinosaurs are often rare, there is a natural tendency for only full adults to be illustrated, or we see young animals only in the context of their parents or part of a herd and it’s great to be able to focus on a single animal, especially when the adult is already so familiar.

Protoceratops final artwork01

This then makes the whole composition below rather unusual and of course very fitting for the paper. We see the group of juveniles together, devoid of adult supervision or as part of a herd but in their apparently natural aggregation. The environment of course reflects the Mongolian Late Cretaceous with a very sandy region and little real plant life. The overall composition though hints at the wider issues of the paper in a nicely understated way – the group are largely at rest, though remain vigilant and the fact that there are multiple individuals means even those not directly scanning the environment are not that vulnerable and the group as a whole are looking in multiple directions. Staying vigilant is especially important for young and vulnerable dinosaurs lacking the size, experience and defences of adults, and so they must with here a pair of Velociraptor on the horizon.

My thanks of course to Andrey (who retains the copyright on these, please don’t share without permission) for this wonderful rendition of group living in the Cretaceous and nice of him to sneak some theropods in there so I can forget about my fall from grace and pretend that this is not just about ornithischians. It’s a wonderful piece and it really does convey not just the contents of the paper, but the issues at the heart of it, and even if you disagree with the hypotheses, it’s certainly evocative and really does show the concepts magnificently.

 

 

 

 

Sauropods and pterosaurs

Csotonyi_Rhamphorhynchus_1000

Following on from the recent interview with Julius Csotonyi and Steve White about the new palaeoart book, I wanted to take a closer look at one image in particular. This is both because it is covered fairly extensively in the book by Julius who writes about its genesis and production and because it is, in part, a result of discussions between him and myself.

Julius was kind enough to ask for my advice and suggestions and I was naturally happy to give him some feedback and thoughts for artworks that appear in the book. Here though we are going to chat about one in particular as it’s so unusual: a fish-eye view of a group of sauropods making their way through the Morrison. One adult is using its bulk to push down and ultimately snap a tree, while Stegosaurus and Ceratosaurus appear in the background and some small pterosaurs take flight. While obviously presented one way up in the book, the image can be rotated in either direction and to any degree and should still work fine. I’m not aware of any other image quite like it, and its certainly dramatic.

Ultimately this started in Canada. Although we’d been in contact before, when I was visiting the Tyrrell as part of the “Project Daspletosaurus” work (by the way that is still ongoing, there’s a draft manuscript now and I’m working on the figures) and Julius was also down. Both of us attended the fossil preparation symposium and this gave us some good opportunities to chat in the breaks and talk palaeoart. Two things that were covered in particular are areas I have an interest in: behaviour and aspect ratios.

The former is perhaps no big surprise given my work on signaling, feeding, and similar areas. Some themes are rather understandable in palaeoart, when you’re working to commission or trying to make money, you will tend to produce things that are popular and that means lots of fighting animals, and carnivory and dramatic scenes (crossing rivers, laying eggs), but too little of things like sleeping, generally wandering around, and other behaviours that might make up most of the time of many dinosaurs and so they do tend to be rather bypassed when they would at least make a change from the endless rounds of violence that we normally see

The other one might well sound a bit odd, but it’s actually linked to the point of some things being overly familiar. Both digital art and physical art often produce works that are pretty close to A4 in proportions, and while there’s nothing wrong with that per se, personally I find things that are in odd ratios (either very long or very tall) draw the eye in a very different way and can make you see and appreciate things rather differently. Perhaps it’s just a question of personal taste, but I do really like them and think it’s worth exploring more.

I’m not sure if Julius felt the same way already, or was convinced by my magnificent and elegant arguments, but he was looking for some ideas for the book and so we went through a few possibilities and that was the last I’d head of it. We did discuss the pterosaur and squid picture a fair bit shown above, which resulted from a Solnhofen specimen at the Tyrrell I’m working on (and while we’re at it, there is a wee error in the book on this, it’s not skimming, and nor is it supposed to be) and I was occasionally asked about details on various pterosaurs and dinosaurs. Then one day, my inbox unexpectedly contained the first version of the fisheye image with a note to say it was inspired by our conversations in Alberta. It was a most pleasant surprise and at this point I’ll hand over to Julius to explain how and why he went for this particular composition.

Csotonyi_Apatosaurus_Stage-3_1000

JC: A couple of things came together to generate the unusual composition of this piece. Ultimately, I’d have to blame Dave Hone for it. When I approached him about what he’d like to see in new paleoart, since I was working on a series of new pieces for the book at the time, we had a lively discussion about both dinosaur behaviour and artistic technique. It undoubtedly helped to be surrounded by dozens of archosaur skeletons in the Royal Tyrrell Museum’s Dinosaur Hall as we did so; it makes it that much easier to imagine a heavily gesticulated reenactment of dinosaur behaviour when the bones of the subjects are staring you down from ten or twenty feet above eye level.

Dave voiced some great ideas about species interactions that had been relatively less explored by paleoartists in the past, including hypothetical tree-tippling feeding strategies of giant sauropods such as Apatosaurus. I have only seen a few reconstructions of this sort of behaviour, including an especially impactful one by paleoartist John Sibbick. However, in addition to biological subjects, Dave and I also discussed in a general context the appeal of applying unusual aspect ratios for artwork. Most of my collaboration with paleontologists involves an exchange of paleontological knowledge. The choice of the most effective artistic composition is usually left to me, though it is typically constrained by the requirements of the medium in which a piece is to be published. For example, it’s useful to keep in mind the aspect ratio of journal covers to encourage selection of a figure as cover image.

For the current paleoart book, however, there was some more room for flexibility, and I am happy to consider people’s creative ideas for composition, and Dave was eager to express his interest in a departure from the norm of presentation format. For example, we talked about some unusually long and narrow canvases as interesting ways of depicting some sweeping scenes.

The intent was to convey the huge size of the tree-tipping sauropods, so a view from a low angle looking up at looming animals seemed like a logical move. Normally, sauropods are terribly suited to depiction on low-aspect-ratio media (such as the nearly square shape of the planned book’s pages), so two solutions presented themselves: (1) foreshortening from a frontal view and (2) distortion, as from a wide-angle lens. The second option better suited the goal of depicting things in an unusual way, so I flew with it.

Csotonyi_Apatosaurus_Stage-1_1000

It then occurred to me that the most extreme wide-angle perspective distortion, showing all 360 degrees of the landscape arranged around the entire sky, would not only provide the best fit to a square page, but would also make for a very intriguing composition, with the long bodied sauropod wrapped around the image, following the curving horizon. Think of a reflective silver ball. If you were to set it down on the ground and stare into it from above, the reflection that you’d see on its surface represents the kind of image I’m describing. This was actually something that I had explored earlier in a 2005 pencil sketch of Seismosaurus (Diplodocus) and Allosaurus, and I’d been hoping to do something more substantial with it since. Well, here was the opportunity.

I chose to place one of the feet of an Apatosaurus very near to the viewer in the image, because the resulting high degree of perspective would best convey the imposing size of the sauropod. This masochistic decision naturally required calculation of the greatest amount of perspective distortion of the animal’s body, and it took quite a few drafts to figure out how to properly wrap a receding sauropod around a circularized horizon. However, I found that an even greater challenge was the assignment of the angle of incident light on surfaces throughout a painting that is governed by Non-Euclidean geometry. The path of sunbeams on the Riemannian geometry of the surface of a sphere do not appear linear when mapped onto flat representations, but as curves whose degree of curvature depends on the distance that they approach zenith (the center of the image). I overlaid on the image a kind of field diagram of light rays from the sun to various target surfaces, which helped to render not only the correct phase of objects (analogous to the phases of the moon in various positions in its orbit) but also the shapes and directions of shadows cast by these objects onto the ground.

Once the shape and lighting of the central sauropod was established, the rest of the scene was relatively easier to set up, because the remaining animals and plants were farther away, and therefore closer to the horizon, which in turn meant that they exhibited much less distortion and a narrower range of degree of light path curvature. Lacking an extensive academic artistic background, I’ve had to rely on principles of optics that I studied in physics courses during my undergraduate science program, and this project certainly required me to put some of this training to use.

Csotonyi_Apatosaurus_Stage-2_1000

DH: Obviously the result here is stunning, I’m unaware of any other piece of palaeoart that uses a perspective like this and it does show off the sauropods from a most unusual angle as well as getting in some stunning detail and including a nice piece of possible behaviour. There are some details in there two, there’s a pair of stegosaurs, a Ceratosaurus skulking in the background, and a small pterosaur overhead with a some more escaping in the background. In the book, there’s also a companion piece to this in a much more orthodox view that shows an apatosaur group also mowing down a few trees, as well as a longer and more detailed description of all the work in perspective, lighting, and techniques that have gone into this piece.

Importantly though, I think it brings something new to the table. We can grow goatees and put on berets and stroke our chins to debate the meaning of ‘art’ almost indefinitely, but this is something that goes beyond what we would normally consider palaeoart. Jon Conway has advocated the term ‘palaeontography’  for much of what we would currently term ‘palaeoart’, suggesting that (if I understand him correctly) that most works are often illustrative rather than artistic to draw a nice comparison, as with say wildlife illustration) . That’s not to criticise or dismiss any other form of palaeoart in any way, (if so, I’d be throwing out most of the Julius’s book, and the vast majority of what I’ve covered here on the Musings before) – I value the work, the skill and the aesthetics of much palaeoart (it hangs on my wall because I like looking at it), and the importance of these things for science communication or generally interesting people in the subject. Nor do I think we should stop producing mainstream works and move into things like this as a primary output.

However, there are those who I think would dismiss palaeoart as ‘merely’ illustration (I’ve seen wildlife compositions and landscapes similarly dismissed), and this piece I think provides a resounding answer to that accusation. Yes there is talent, skill and artistic merit to huge amounts of palaeoart, but if works like this can help bridge that gap and help more people take this field more seriously, well that I think is most welcome for everyone involved in palaeontology. This piece is good because the image is well composed, has a fundamental aesthetic to it, the anatomy and scientific details are accurate, and there’s a clear skill in the technique and execution to it, but it is undoubtedly also highly creative and original and worthy of some extra note.

 

 

 

 

 

 

Interview with Julius Csotonyi and Steve White

Fans of palaeoart will have kept up with the various interviews I have done over the years with a wide variety of artists who favour the realm of long-dead organisms. Today, however this is more directed to the specifics of the big new book in this field: The Paleoart of Julius Csotonyi. This obviously follows on from the popular ‘Dinosaur Art‘ of 2012, and like that, this is published by Titan and is edited by Steve White. Since I have written a few lines for the book and some of the work is based on things Julius and I have collaborated on, it seemed inappropriate to write a review (though it is great, honest), but being no strangers to answering my questions, Julius and Steve were kind enough to give me some of their time to be interviewed, and of course this is beset with images from the new book, and my thanks to them both for providing the words and images. (As ever, everything is copyright to Julius, so no taking it now).

Csotonyi_Estemmenosuchus_1000

So, what is in the book?

 JC: Some words and lots of pictures (snicker, snicker). Lots of new stuff, actually. I created some of the artwork (nearly two dozen paintings) specifically for the book, and these have not previously been published in museum exhibits or books. There’s also a large complement of images that were commissioned by researchers for press releases on newly described taxa or novel research within the past couple of years. Many of these have only sparsely been seen before. What I’m really happy about, and which differs completely from Dinosaur Art (2012) is the enormous number of pieces that have only appeared in museum exhibits around the world, making it highly unlikely for the average person to have seen them all. These include the life-sized murals for the Royal Ontario Museum (the “Ultimate Dinosaurs” exhibit, 2012) and the Natural History Museum of Los Angeles County (Dinosaur Hall, 2011), a wide array of traditional and digital drawings for several different exhibits at the Royal Tyrrell Museum (2007-2012), the unusual Permian landscapes for Gondwana Studios in Australia (2013) and the broad interval of time (Devonian to Pleistocene) covered by murals for the Hall of Paleontology at the Houston Museum of Natural Science (2012). Close to three quarters of the pieces have been published since 2012. I’ve also updated several older pieces to agree better with available information.

SW: Without wanting to sound crass, pretty much what it says on the cover. It’s a career-spanning retrospective of Julius’ paleoart career; again, we’ve tried to include a certain amount of factual material, focusing, as with did with DA, on perhaps the lesser known or more unusual creatures that might not be too familiar to the casual enthusiast.

Csotonyi_Tiktaalik_1000

Steve, how is this different to Dinosaur Art, either conceptually or overall, aside from featuring just one artist?

SW: Well, the very obvious difference is the myopic focus on the actual work of a single artist this volume afforded us. DA was a little more generic in feel; in this one, Julius was able to go into considerable depth on his style and methodology. The previous volume didn’t really give us room for that.

Csotonyi_Archaeotherium-Mesohippus_1000

To Steve, with the contributors to DA, what led to focusing on Julius first in terms of the next run in this series? And Julius, did you approach this differently to DA with more scope? Was there anything you wanted to show?

SW: The theory behind Julius’ volume is the hope that it will be the launch for a possible library of titles. There was some discussion after DA came out over where we go next (I was told I had put Titan in the ‘dinosaur business’) and I had thought we’d go for another multi-artist volume but it was decided to adopt the single-artist approach. That was followed by conversations on who would be the initial illustrator, which fell roughly into two camps; those who wanted an artbook and those who wanted a dinosaur book. it was felt Julius spanned both arguments. From a purely commercial perspective, lots of dinosaurs is going to be a big pull; this isn’t a true dinosaur book, so to speak, the science being pretty incidental in the text, but there is enough to make any enthusiast pick it up, which they will just for the art. And, of course, with Julius’ work, is very driven by the science anyway, as he stays very close to developments. So, I’m hoping that if this volume does well, I’ll be allowed to go after someone who have perhaps seen perhaps in more ‘artistic’ terms. Anyone who knows anything about Paleoart will probably be able to hazard guesses on who I mean…

Julius also had the advantage of a backlog of work capable of filling a volume of the size we anticipated!

JC: Compared to Dinosaur Art, I had a chance to create a considerable amount of new work. Unlike for commissions, I had more freedom to decide on the subject matter and to experiment with artistic style and format of presentation. There were a few different kinds of scenes that I wanted to explore, unusual kinds of interactions between species – more of them hypothetical, if plausible, than would generally be the case with commissions – and to play around with portraying scenes from unusual angles. Many of these new experimental pieces were inspired by conversations with paleontologists such as yourself. The encounter scene between Sinornithosaurus and Liaoningosaurus (below) stands out as a good example, as does the Apatosaurus tree-tipping scene [Ed: this last one will be getting its own post shortly].

Csotonyi_Liaoningosaurus-Sinornithosaurus_1000

Is there some kind of theme to the book?

 JC: The book is separated into four sections: a Q&A section followed by the artwork, which falls into three broad temporal intervals: Palaeozoic, Mesozoic and Cenozoic eras. This allows there to be a way of organizing the work that is familiar to many paleontology enthusiasts while keeping the media and styles of the artwork sufficiently shuffled to maintain an ever-changing presentation.

SW: We did want to do a sort of temporal/geological approach so that casual readers could immerse themselves in a visual representation of the evolution of life on Earth. This was largely because Julius had done enough art from throughout Time and it was this that very much drove the layout and look of the book.

Csotonyi_Tycho-Thalassodromeus_800

Julius, how have you developed since DA came out, either in style, technique or interest?

JC: When DA came out, I was in the height of applying the technique of photographic compositing. Since then, I’ve felt an increasing interest to move back toward manual painting (at least digitally, but also some more traditional non-digital artwork). I still do a lot of photographic compositing, and a lot of new material appears in the book, but I’ve also taken the opportunity offered by the book project of creating noncommissioned work to flex my traditional painting muscles some more, and a lot of the newest material in the book is digitally painted. I’ve received some favourable responses to this kind of artwork, but traditional painting has also always given me more of a thrill to do than does building up a scene photographically. In terms of interest, I think that my interests have broadened since the publication of DA, and I am currently involved in producing more pre-Mesozoic work than I did before. It’s a time interval that I’ve neglected earlier, and I’m eager to explore some of the earlier, weirder points in earth’s history.

Csotonyi_Ceratopsians_1300

What is your favourite part of / picture in the book?

JC: Like any artist, I look at older pieces and I find myself frowning at things I would now do differently as my knowledge changes and new information is published, However, from an artistic standpoint, there are quite a few new pieces that have given me a lot of enjoyment to produce. There’s a Sinornithosaurus piece that was absolutely fun to create because of the freer, more expressive style of paining that I used in it than I’m used to. Certainly one of my favourite new pieces to create was a painting of a group of Apatosaurus feeding on trees that they have toppled using their bulk. This one was fun from its inception – it was generated from a lively discussion that you and I had in Dinosaur Hall at the Royal Tyrrell Museum last year – through to its design and completion. It features a very unusual perspective, demonstrating what we would see from ground level through a bug’s eyes, showing the full 360 degrees of rotation and the entire range of sky to horizon. It was a challenge to generate the appropriate amount of distortion in the trees and dinosaurs, but I’m reasonably happy with the final result, both in the composition and the amount of detail that it contains.

SW: I have to say, my fave images are the very newest. I think those are the ones where you really see everything that he has learnt as an artist really come together. I am thinking particularly of the Acheroraptor piece, which I really loved, and the Sinornthiosaur one as well.

Csotonyi-Lefort_Hoplophoneus_1000

What is next for each of you?

SW: I’m actually just wrapping up my third artbook as editor, although this one is somewhat different, thematically, as it focuses on aviation art. This isn’t a multi-artist volume though, but the work of Adam Tooby, who’s very much on the cutting age of this particular discipline, using digital art in an otherwise very traditional medium. I guess in some ways there is a slight crossover with paleoart in that they are both very much at the edge of Fine Art (in my opinion anyway); but they both produce artwork of incredible quality but largely overlooked. I am very happy with this one and looking forward to seeing the final result.

In the meantime, my comics day job keeps me pretty busy, but I am wondering about future artbooks. They are a lot of work for me on top of my full-time editor job and I couldn’t do them without my line editor in Titan Books, Jo Boylett, who’s the real power behind the throne. But we have discussed future titles. DA has done so very well for us so another multi-title volume could be a possibility; I even have a theme for it, but we’ll see. And, as I mentioned, if Julius’ book does as well as we expect, it could hopefully allow me to do another single artist book.

Meanwhile, I wouldn’t mind actually do some of my art now and then. Still want to do my shark book…

JC: At the moment, I am working on a number of museum exhibits, book contributions and research press release images. I think that even aside from the book, 2014 will probably be a pretty productive year for new artwork. Some of this will come from collaborative work between myself and my wife, Alexandra Lefort, who is not only an accomplished planetary scientist, but also a talented artist herself, focusing mainly on wildlife (hence the opportunity for collaboration) [see the above picture]. A major overhaul/update of my art website is also in the works (also largely due to Alexandra’s skills and efforts), and I will be making a lot of my pieces available as prints on my growing print website. As time permits (sigh…), I also want to post new entries to my science blog, Evolutionary Routes.

In terms of the direction of my artwork, I mentioned an increasing interest in painting (both traditional and digital) over photographic compositing, and I think that quite a few of my upcoming pieces will reflect this attraction to a somewhat more painterly style. I’ve also become increasingly interested in using my artwork to promote biological conservation efforts. One of the ways in which I wish to apply traditional painting techniques is to generate original artwork to help raise funds to protect vulnerable to endangered organisms such as sharks, or fragile ecosystems. There are many possible avenues to explore in this arena. And as time permits, I’d really like to get out on some paleontological digs and get dirty.

Csotonyi_Lythronax-Squalicorax_1000

Interview with Andrey Atuchin

Xenoceratops

Today’s palaeoart interview is with Andrey Atuchin. He has rather stormed onto the scene recently with a string of beautiful artworks, especially with some of the recent new discoveries coming out of Utah. As forever, the works here are his and used with permission so please to do not reuse them or take them without his express permission.

Lythronax

How long have you been an artist?

Frankly, I think that I have never been an artist at all. 
I drew from early childhood as far back I can remember. Maybe I had some artistic ability and my classmates often asked me to draw something, they thought that I was cool in drawing. Later I became interested in scientific illustration. The style of scientific illustration attracted me, with attention to details and scientific accuracy. I’m really fond of these books with illustrations, the encyclopedia, the catalogues of animals. I started drawing my own illustrations, just for fun. Being a teenager, I started collecting insects. Also, after reading an antique book of Professor Neumayr «Erdgeschichte» (translated Russian edition of 1903), I was interested in finding and collecting fossils. I painted beetles, which I collected and I loved to paint them as in an encyclopedia. One day I brought my drawings to the art-school and showed to teachers. I wanted them to teach me how to draw well. The teachers took me to art-school without an exam, so now I can boast a pair of years of study at an art school. I also took personal lessons in drawing.
 
Nasutoceratops
How long have you been producing paleoart?
I was interested in dinosaurs as far I can remember from my early childhood, as well as in nature, animals, space, astronomy and science in general. Once, when I was 5 or 6 years old, my older sister brought me from Moscow a set of plastic toy dinosaurs and other ancient animals (made in Poland). I remember that moment, and these animals fascinated me. 
 Lythronax2
What first got you interested in dinosaurs and art?
 In the same years, I drew my first paleoart (if I can call it that). I drew a scene where paleontologists dig a dinosaur skeleton and then lifted by helicopter. I guess I saw it on the news on TV. After that, rare books and articles in popular science magazines fueled my interest in this theme. Articles about Soviet paleontological expeditions to Mongolia, novels: “Plutonia” by Obruchev and “Lost World” by Conan Doyle. 
As for the paleoart with fleshed-out dinosaurs that I remember, the first drawings I made in 1994-95 under the influence of the film “Jurassic Park”, I think it was the Tyrannosaurus that attacks the ornithomimids. 
Translated foreign books about dinosaurs began to pass in our country, probably on a wave of popularity of dinosaurs after the movie. As I said, I loved the encyclopedias but Russian books about dinosaurs were a rarity, especially in provincial regions and in my town, I did not even know that there is such a wonderful book with pictures of Zdenek Burian somewhere. One day in the book-store I saw an amazing and terrific book – an illustrated encyclopedia of dinosaurs by Dougal Dixon. I had never seen such book: many different dinosaurs with their Latin names, colorful images, description, and most importantly – the figures of a skeletons and skulls. This book has been read so much by me that it is falling apart. So you could understand my feelings when someday I have received the offer to illustrate Dougal Dixon’s new illustrated encyclopedia of dinosaurs in 2004 . I didn’t believe it … such amazing coincidence.
The lack of books with good illustrations also prompted me to start drawing illustrations by myself. I just wanted to read a good book about dinosaurs and started drawing dinosaurs how I wanted to see them in a book. I really liked the style and technique of illustrations by Denys Ovenden and I put this style as the basis of my own artworks.
 Leninia
What is your favorite piece of paleoart that you have produced?
 I do not really like my own artworks. My trouble is that I’m a perfectionist, I am always not happy with the result. I am very self-critical yet and I would never put on the wall most of my artworks. But occasionally I like something, for example Nasutoceratops or Lythronax
 
Who is your favorite paleoartist or piece of paleoart?
 I truly love many artists. Also, now there are many new young artists and sculptors who are very talented. I was also fortunate to have the pleasure of working with some of them on joint projects, such as with Julius Csotonyi, Alain Beneteau or talented 3d artist Vlad Konstantinov. Nevertheless, my most favorite paleoartist is Douglas Henderson. The Real Genius of Paleoart in my opinion. His great works are full with the spirit of ancient landscapes, very atmospheric and always breathtaking. Animals in his paintings are an integral part of the landscape, and the scenery is majestic. This is the windows in the extinct ancient worlds.
 Europelta
What is your favorite dinosaur / archosaur?
 In fact, I do not have a favorite dinosaur or another animal. Rather, I love the groups of dinosaurs. I love hadrosaurs, ceratopsians, and abelisaurs and some others. I often and gladly draw dinosaurs from these groups for publishing.
Also, I think that my favorite dinosaur or archosaur is the one that I’m working on at the time, or one that has not been published yet and it needs to work with professional paleontologists to create the reconstruction together. This is what actually favorite for me. I make my favourite as all that I’m working on (or at least I try to). 
 
Is there any animal you would like to paint but have not?
 All of them, I think, or at least a huge amount. I now have tons of ideas in my head, but I have to admit that I’m just not able to implement them due to time constraints.
Liopleurodon_rossicus
 
What do you think is the most important part of good paleoart?
First of all it needs to study the subject, and many sciences. I know some perfect wildlife artists or scientific natural history illustrators who are professional ornithologists, entomologists or just amateur naturalists. That is the best way to do professional artwork. My biological education helps me in my work as I know the animals, their anatomy, behavior, evolution, ecology, and more. Study science books and original publications about dinosaurs. Consult with paleontologists often, and collaborate and work together with them. Sometimes I study the real bones, take part in expeditions and excavations, and prepare fossils. In fact I was a scientific researcher at first, and I have learned as an artist in the second turn to qualitatively depict animals. 
Insofar as it is an art then also a good technique is important, knowledge of composition and other artistic skills. 
Paleoart shows pictures of the distant past that is available to us only in the form of scarce fossils, so one of the main problems for any paleoartist is to produce a naturalistic depiction of the animals so that they look lively and believable to the audience. Many extinct animals look unlike modern animals, very strange and unusual, but it is above all living organisms and is necessary to represent them appropriately. 
In general the paleoart is unity, interconnection of science, paleontology and art, projected through the paleoartist’s personality.
IMG_6632

@Dave_Hone on Twitter

Archives

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 594 other subscribers